Photorealistic greenscreen composition of the multilayer background, the beauty and the swords. Also added Smoke and created a depth channel.
This shot consists in a 2d to 3d conversion and a greenscreen.For the conversion I used a camera projection over cards after cleaning the plate using the UV projection technique. I made the greenscreen of the girl using an additive keyer for the hair and finally I did the camera tracking, corrected the color and realized the anaglyph conversion.
This is a full CG shot. I built the beauty using multilayer and did a photorealistic integration emulating the camera effects(Vignette, curvature of field, ghost flare, astigmatism, chromatic aberration and optical dust)
This is a sky replacement where I used the environmental mapping technique. I used a roto and a luma key to create the alpha and to mark the edges. Color temperature was corrected to make the composition more realistic.
In this shot I removed the line by doing the camera tracking and cleaning with the UV projection technique. I also did a roto and a key of the car and the motorists.
In this plate I had to remove a reflection. First I did a camera tracking of the plate. Then I cleaned a frame with the rotopaint and projected it. Finally I added a new reflection and created the roto of the character.
This is a CG integration, which includes roto of the man, oclussion, color correction and grain to the beauty and its shadow, doing also the quality point of the beauty.
I also tracked the live action dust elements.
I also tracked the live action dust elements.